DEMO: MUNCHKIN PANIC, DEAD PANIC

SATURDAY, JUNE 18   12 – 5 PM

Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.  Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!

In Dead Panic, each player takes on the role of one of eight unique characters, which have special abilities. Players work together to survive in a remote cabin, at the center of the board, against waves of the undead that close in from the edges of the board. If the players can hold out, survivors bring pieces of the radio needed to call for rescue. Once rescue arrives, it’s up to each player to leave the safety of the cabin and make it out alive!

 

DEMO: 51st STATE

SATURDAY,  JUNE 11       3 – 8 PM

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State.

51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways:

  • Raze a location to gain many resources once.
  • Deal with this location to gain one resource every turn.
  • Build the location so that you can use its skill each turn.

DEMO: Delta Green “Need To Know” RPG

Sat Sun, June 11 & 12    1 – 5 PM

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.

DEMO: PIRATOONS! (rescheduled)

Saturday, July 2   …   Noon – 5 pm

Plunder your way to glory and fame!

A featured component of the game is the central loot chest.  Before each turn this treasure chest gets loaded with random treasure, then it’s revealed simultaneously to the eager Pirates, starting a mad rush of plundering in real-time (there is a 15-second sand timer included)!  Pirates rush to allocate crew to plunder the best loot and watch for sneaky opportunities to swoop in and steal treasure.

Then ship construction begins; the spatial puzzle to build the best ship possible is key!

HOLIDAY HOURS

Monday, May 30      10 am – 4 pm

We will be open for YOUR shopping convenience!

PRE-INVENTORY SALE!

May 27 – 31

……. 25% OFF “ALMOST EVERYTHING”  

DETAILS……  PLEASE BUY so we don’t have as much to count.

Exceptions are items on the New & Wonderful shelves and Consignment

items like single Magic cards, hand-made dice bags, and fiction books.

No Loyalty points will be awarded on discounted items.

CLOSED FOR INVENTORY ON WEDNESDAY, JUNE 1.

DEMO: MUNCHKIN MARVEL

SATURDAY & SUNDAY , MAY 28 & 29       Noon-5 pm

Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards.

DEMO: TALLY HO!

SATURDAY MAY 21       Noon – 5 pm

What happens when the hunter becomes the hunted?

In Tally Ho!, one player takes the role of the hunters and the lumberjacks; the other takes the role of the foxes and bears. They hunt .. each other!

The forest lies peacefully under face-down tiles. As players turn the tiles and move them on the board, the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears use these same aisles to track the hunters and lumberjacks. And both the hunt the ducks just trying to live in peace!

The two sides are balanced with luck dominating the early game, but skill taking over at the end. Good hunting!

 

DEMO: THE ROSE KING

SUNDAY, MAY 15     Noon – 5 pm

England, 15th Century — The War of the Roses has erupted!  In this strategic 2-player game,  players command the Houses of York or Lancaster. Using power cards to control territories, the players aim to keep their territories as contiguous as possible. Deploy heroic knights to take over enemy territories and cause surprising upsets. Who will be crowned England’s new king?

DEMO: GRUFF

Saturday, May 7

Noon – 5 pm

Gruff is a tactical “Expandable Card Game” about mutated monster goats called Gruffs!

Players create a customized team of Gruffs led by a shepherd. You win the game by crushing through the enemy line of Gruffs and killing the opposing shepherd.